It might seem like Marvel's sitting high on top of the superhero world right now. Cinematically, DC and Fox are both flailing (to different degrees) at the box office. While DC may be faring better on the small screen with The Flash, Arrow, and Supergirl, Marvel's great successes with Daredevil, Jessica Jones, and Agents of SHIELD only serve to solidify this perception of who's top dog right now.
That wasn't the case in 2003. DidYouKnowGaming? on YouTube dug deep into 5000 Ft's failed Daredevil: The Man Without Fear multi-platform game in this fascinating 16 minute video.
For anyone who follows tales of real-life development dramas like this, you have all the classic elements. Young, scrappy developer punching above its weight pairs up with ambitious distributor who has both Ideas and Connections and uses them. Licenses are secured, but both Sony and Marvel have their own ideas about how the game should proceed.
Then, superhero movies (including the Ben Affleck Daredevil movie, which no one knew would be a massive failure at the time) start to become a thing. Chaos ensues, as it goes from being a PS2 game to being a big-budget multi-platformer. Large batches of new, untested employees are hired, laissez-faire management practices + grizzled, experienced consultants = far too many ingredients in the stew.
The game got quite far in development, after unfortunately having to scale back from incorporating an ambitious open-world Hell's Kitchen playground and Matt Murdock's enhanced senses in a combination that wouldn't successfully get realized in a superhero game until 2009's Batman: Arkham Asylum by Rocksteady Games.
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